After months and months of waiting, Hitman fans will finally be able to get their hands on the long-awaited Freelancer mode. Hitman Freelancer mode has a release date of January 26th on PlayStation, Xbox, and PC. Based on previous Hitman updates, the new game mode will launch around 1pm GMT for fans living in the UK. Once the Freelancer update is published, Hitman 3 will be known as Hitman World of Assassination, and will contain all previously released maps from Hitman and Hitman 2.
This means that if you already own Hitman 3 and not the other two games, you’ll suddenly have access to more than a dozen additional maps.
This includes the ICA facility maps, Paris, Sapienza, Marrakesh, Colorado, Bangkok, and Hokkaido from the original Hitman, as well as the Hawke’s Bay, Miami, Santa Fortuna, Mumbai, Whittleton Creek, Isle of Sgail, and Himmelstein maps from Hitman 2.
That should simplify the purchasing process, which gets increasingly complex every time a new game or DLC is released.
IO Interactive explains further: “We are greatly simplifying the buying experience for new players. Hitman World of Assassination will be the only option available to start playing.
Essentially, these two changes will mean that all new players and existing Hitman 3 owners will have the same ownership of the core content.
“There will be no more confusion about which version to buy, what content you own, how to retrieve old packages or import locations, etc. We’re done with that.”
If you want to play the New York and Haven Island DLC maps, as well as the Siberia and Hantu Port Sniper maps, you’ll need to upgrade to the Deluxe Edition.
The changes to the way Hitman is grouped will benefit the aforementioned Freelancer mode, which runs at the same time.
The marog-like mode features random items that are rolled independently of each other. According to IO, while the game mode gives players all the information necessary to complete an objective, there is no guarantee that the objective is possible when you are on a mission.
“To be successful, it is up to the player to ensure that the thrust target is feasible, by bringing the right gear, or choosing the right combination of location, gear and targets brought,” IO continues.
In that sense, Hitman: Freelancer is very different from the main game — there’s no handheld Mission Stories game with text-based custom kills, and that’s always possible.
“Each creative takedown in Hitman: Freelancer is an emergent construct of systemic game mechanics and player insight and creativity.”
The mission will take place in Agent 47’s brand new hideout, which the player can fully customize.
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